Militia 1.0.2: Militia Squads

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Please read the post on the Militia 1.0.1: Parish Militia.
Please read this post on the Militia 1.0.3: Regiments and Brigades.
Please read this post on the Militia 1.0.4: Seven Clans Star Council.
Please read this post on the Militia 1.0.5: NCO Corps.


The Parishinal, SocioPoliticaSpiritual Militia TriOpsTactSquad(TACT): the Trinity of Trinities Squad


Rule #1: TETO: Too Each Their Own.
Rule #2: TOO: Two Over One.
Rule #3: SiGiL: Secure God’s Liberty.


STAR(54)====>
……..6 TACT(9)===>
…………….3 FARTs(3)===>
……………………3 Sheep
s(1)=>


  1. STAR Platoon, with Six TACTs (3 Ops, 3 Governance), operates independently, with a separation of powers.
  2. TACT Squad, with Three FARTs, operates independently, union all powers.
  3. FART Team, with Three Sheep, operates independently, union all powers.
  4. One Sheep, with God, operates independently, union all powers.

Further & Farther Thoughts on the efficacy of the StarOfDavid (STAR) Platoon and the Trinity of Trinities Squad (TACT).


The Platoon: STAR
It is a six pointed star Star of David,
with a Seven Clans Star Council

At the Platoon level, we have established the Nine-Militia Platoon Board, that top Squad, at the top of the Tetrahedron, over the Trinity of Ops Team Squads: TriOpsTactSquad (TACT).

As well, from the entire membership in a STAR Platoon, the Seven Clans Star Council is elected by lots, separate from the Board. With the Company, a Court is established, from constituents. So there are three Squads in governance, from within the constituents.

This fourth, fifth & sixth Squad, for the Board, Star Council & Court, makes our structure a Six-Dimensional Star of David Stool: Six Legs. Imagine that! SIX Squads (six vertices), with 3 Ops Squads, and 3 Governance Squads/Reserves: 1 Platoon Board, 1 Platoon Council & 1 Platoon Court. for a STAR Platoon. The Court is attached to the STAR Platoon, from the Company.

Therefore, a fully-composite STAR Platoon, with Six Squads, operates independently, with a separation of powers.

Each STAR in the Company is responsible for the good functioning & order, of the Company.


The TriOpsTactSquad: TACT
the Balanced Trinity of Trinities Squad.

The Squad, or TriOpsTactSquad (TACT), is different. As we are each obligated to act & to self-legislate & to judge ourselves, the 3 powers comes to a head, within each of us. With a Squad, we have 9 militia. That is the correct&proper size for a board, a council & a court.

I used the term TACT intentionally, for the Trinity of Trinities, and that is to use it, whenever and whereever you can: TACT.

The Squad acts & make rules & judges, all together and all at once! Rule #1: TETO: Too Each Their Own! All three powers are concentrated among the constituents, themselves.

So it is a TriOpsTactSquad (TACT) which operates independently, union all powers. How about them apples! It evolves.

Each TACT in the STAR is responsible for the good functioning & order, of the STAR.


The Fire Assault Root Trinity: FART

We arrive at the Fire Team. Here we have Three Militia: a FART has Three Sheep. From their perspective, the Root Trinity, the smallest trinity. Here is what is so fabulous about a Team of Three. For every disagreement, between two of the member militia, there is a third to balance and mediate and vote. It manifests that a Fire Team (FART) can exercise all three powers, responsibly, with a fair vote. Rule #2 TOO: Two Over One! Thus, a FART Team operates independently, union all powers.

Each FART in the TACT is responsible for the good functioning & order, of the TACT.


The Militia: Sheep with Wolf gear
a Sheep in Wolf's clothing ^;^

Thus are we each of us personally responsible for what we say & do. We embody the powers within us, as we Act, make Rules & Judge: ARJ. We do so in faith in God, and we aim to secure our inalienable Rights to Life, Liberty & the Pursuit of Happiness. Rule #3: SGL: Secure God's Liberty! In Christ’s name, AMEN! And so finally, a Sheep operates independently, union all powers.

Each Sheep in the FART is responsible for the good functioning & order, of the FART.


Rule #1: TETO: Too each their own.
Rule #2: TOO: Two Over One.
Rule #3: SiGiL: Secure God’s Liberty


STAR(54)====>
……..6 TACT(9)===>
…………….3 FARTs(3)===>
……………………3 Sheeps
(1)=>


  1. STAR Platoon, with Six TACTs (3 Ops, 3 Governance), operates independently, with a separation of powers.
  2. TACT Squad, with Three FARTs, operates independently, union all powers.
  3. FART Team, with Three Sheep, operates independently, union all powers.
  4. One Sheep, with God, operates independently, union all powers.

Next we will exposé Militia 1.0.3: Building STAARKRegiments

  • out of Light Platoons (3 TACTs = 27 Sheep)
  • Moderated STAR Platoons (6 TACTs <2 Lights> = 6 TACTs = 54 Sheep)
  • Heavy Platoons (9 TACTS <3 Lights + 1 TACT> = 10 TACTs = 90 Sheep).

A Heavy STARPlatoon operates BattaLIONS up to STAARKRegiments, to CORPS & ARMY, with 10 Staff TACT Squads for S1 through S10.

In Christ’s name, AMEN!


Lt. Col. Robert Withers, Cdr 42nd Virginia Infantry Regiment, Blue Clan
email: ltcol-withers@callistohouse.club

3 Replies to “Militia 1.0.2: Militia Squads”

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